Monday, September 5, 2011

So Sophomore Year Begins

I'm two weeks into Sophomore year, and I've been kept busy 8U But first off, here's my dorm this year, it's on the 5th floor of Ulla Searing Center:




Video tour of my dorm yesss

My classes are Computer Animation for Games I (previously known as 3D for Games), Game Design I, Psychology, Worldwatch (A history/current events class), and Literature of Comics and Graphic Narratives, which I call Lit. of Comics. All of them are pretty awesome as of yet, though I'm hoping Worldwatch will pick up the pace since it's been kind of all over the place 8\ ANYWAYS so in CA for Games we've started in UDK (Unreal Development Kit, the program used to model and make levels), and right now everyone's making their own simple level. It's SO much fun, but also extremely frustrating because the program is so complicated and has a really steep learning curve.

We also started on the main project for CA for Games that lasts the entire semester, the Alley Project. Everyone had to come up with an idea for an alley, find picture references to supplement our idea, do research on everything regarding our idea, make concept art, make a presentation, and pitch it to the class. As a class we voted on the idea we liked most, and that became the environment that we're all going to work on fleshing out and building for the rest of the semester. The one we chose is a colony of people with an Egyptian-like culture who evolved on asteroids in a ring surrounding an uninhabitable planet (due to toxic gases). So we're going to be building these space Egyptian's cities on asteroids, which is pretty awesome haha. EXCITE.

I started off with a ton of ideas for the project, but my final idea I went with was that different native tribes in the jungles of New Guinea got into territory battles, so the tribes started building their towns on top of these tall sandstone pillars that're connected with hanging bridges.

Each town is pretty small since they all fit right on top, and they have the feel of a Mayan-influenced culture. The towns are segregated by class, with the poorer people having to build their homes into the cliff-face. Hunter-gatherers travel down to the jungle floor to gather food for the tribe by using Pterodactyloids (that they're in a symbiotic relationship with) and steering by using the crests on their heads, and then feeding them when they're done. A giant sandstone arch shields some of the pedestals built under it, while the marketplaces are on pedestals farther from the arch so they get sunlight for longer. Here's the concept art I did for it, of one of the upper-class pillars:
September 2011

Lastly, I'll be starting a couple web-comics for another project where we chose one new thing to teach ourselves/try, and stick with it the rest of the semester, keeping a blog on it regularly updated. I've been wanting to start a web-comic forever, I'm so happy ;v; I'll post up a link once the comic blog is made!

From now on I'll still post here, but it'll be more general stuff like sketches and big finished projects. If you want to read about any of my game art/art projects for school, I'll be frequently updating on this blog: http://molly-ringling.blogspot.com/